Addictive games
Of all the many games that there exist, there are games that have been stereotyped to be "addictive" games. Although gamers are normally addicted to the games within their own preference, there is still that type of game that seems so meaningless yet satisfying during its gameplay. This has baffled me since I myself became host of the name "avid gamer". The term "avid gamer" is of one that seems to live in a world of only games. One would observe the person playing as much as he might, as long as he might! In the case of myself, I am amazingly able to function with merely a few hours of sleep a day, given that I have matters at hand to keep me occupied. One item that could keep me occupied is an addictive game.
What is an addictive game? I've been pondering this for a very long time. Although my personal preference is RTS (real time strategy) or RPG (role playing games), I've found another type of game that I have termed to be an addictive game. I do not term it addictive for the reason that I find it extremely hard to detach from it once I have initiated a cycle, but because of the fact that others who are not gamers but of the same interest may also get hooked up to these particular games. When I look at it, they seem to be senseless and involve little thinking at all. Instead, I've found that they focus much more on human reflexes. However, I've have to say that the recent addictive games have evolved to incorporate much more higher cognitive functions in the human brain. One very good example would be flash games.
The reason for games is actually to test computer graphics in the computing industry. Although many people (especially parents) will find this hard to accept, it still remains the true cause for the manufacturing of better and better games. Due to the advancement in digital and visual technology, the game industry has made more and more advanced and detailed games. From the transition from 2 D games to 3 D, one can refer to the evolution of the series Red Alert. This game evolved from a 2 D game to a 3 D game, while concentrating more and more on the detail of individual items such as the scenery, higher fps (frames per second) and also image sharpness. Example, one can see the difference between a GeForce 4 and a standard AVG 3 D graphics card. However, addictive games seem to go on a totally different line of thought. For all I would care, addictive games seem to be there for only two things: money and pleasure. Pleasure is a very nice thing indeed, though I seem to have more preference for games that would make use of my brain to a further extent. Thus, I guess games like Zuma and Hexic have arrived in the market. Companies are smart to give out time-trial versions (which I find extremely annoying because they mostly last for only an hour) to users, which they will prompt for an upgrade to the full version that carries with it a price tag.
If you get my flow, addictive games are getting more and more focused on functions like speed and memory, although the more primitive types may still be on the lows of pure senseless fun (which is quite intriguingly entertaining!). Conclusion: Unless they get more onto the hype of the need of fast paced strategies, addictive games are senseless, addictive and lost of fun!
How contradicting =)
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